It’s still a fragile platform but these occupy a slot that wouldn’t otherwise get filled when building a battalion, which means they aren’t crowding out other valuable units. Alas, we come to the true Icarus, the Skorpius Disintergrator flew too close to the sun and was smacked down for its hubris. I am really struggling with putting a 9th edition competitive list together. Adeptus Mechanicus in 9th Edition Natfka 6/21/2020 One of my favorite armies that I do not have yet, its time to look at the Adeptus Mechanicus. Realistically they are only a point above the pre CA19 changes, but both are completely outclassed at their jobs by new models. “I’m going to break in the first game!” Credit: Elye. With the above in mind, and with the types of units we have at our disposal, including all the newer, faster units, I feel the Battlefield Supremacy progressive objectives would be a safe bet. If you have any questions or feedback, drop us a note in the comments below or email us at firstname.lastname@example.org. 9th edition is on the way, and with it a whole raft of changes to the factions of Warhammer 40,000. That wraps up our view of the Adeptus Mechanicus, who sadly never really got a fair chance to dominate the meta with their new toys in 8th edition, but may still have lots of value and versatility in 9th. There are now several characters that can be added in to help shore up some of the weaknesses that an army can face. In fact, every tank has increased in cost, including the Dunecrawler, Dunerider and Disintergrator. With the general vehicle buffs these feel like they are still in a good place. The caveat however, is that your other weapons, say your Heavy Stubbers, need to kill the models in combat with you, to then allow you to shoot your Blast weapon at the selected target. ( Log Out / Let’s break down the Force Organization slots, put it all together, check out the “free” Imperium options, and see if we can squeeze out a couple lists that feel alright. Warhammer Community already gave us the heads up that in many cases points in matched play would be increasing. Let’s take a look at the changes in points for this unit, taking a look in particular at the triple Heavy Phosphor loadout: Kastelan Robot 65ptsHeavy Phosphor Blaster 15pts EachTotal Cost: 110pts, Kastelan Robot 80ptsPhosphor Blaster 15ptsTotal Cost 125pts. What you can do however, is when choosing your targets to shoot, select a different target outside of the combat you are in, to shoot at with your Blast weapon. However, this Canticle allows any unit that benefits from the Canticle to move and fire heavy weapons, so that includes all of your troops and characters, including the weapons equipped on your Dominus. Change ), You are commenting using your Google account. This list gives up any pretense of hidden melee threats or real any subtlety and just puts drills and a Cawl Castle on the table on the table and expects you do deal with it. Built using WordPress, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), How to Paint Everything: Indomitus Space Marines, incredibly official Goonhammer store on RebBubble. That same package is now 270. On the inquisitor front, Coteaz and Draxus only went up 5 points and can bring some additional counter charge, mortal wounds, psychic denies, and morale bonuses for the blobs of units that may start popping up. Vanguard and Rangers both went up to 9ppm. Imperial Knights, Astra Militarum and Adeptus Mechanicus: 9th Edition Featuring the Knight Houses of Draconis III and their household retinues, the Draconian Armored Defenders Astra Militarum regiments, and the Skitarii maniples, Cybernetica Cohorts and Titan Legions of the Adeptus Mechanicus forge world, Draconis IV. In 8th a Character could only be targeted if it is the closest model. This guy is still great, giving a +1 to hit a unit that he points at within 24â. This is a massive gain for the Ad Mech, as with the variety of units means you can easily build a Brigade, or if you wanted a more elite army you could go for a Spearhead or Vanguard detachment and forget completely about taking troops. This grants your flyers protection, and also gives them a much more cinematic and narrative ability to perform sweeping maneuvers over your enemy. Enjoys designing and managing websites. [4/09/20] In this video I propose new updated army lists for my Orks & Adeptus Mechanicus armies. This means, unless you are right up against the terrain piece or within it, you cannot shoot through it. Overall the doom and gloom around AdMech post-points and FAQs is not totally justified; the pendulum appears to have swung back in favor of armies with lots of direct shooting and the bogeyman of an opponent being able to get the whole Cawl block party tied up isn’t nearly as scary as most of the faction’s shooting is vehicle-based. They were already a pricey option in an Adeptus Mechanicus force, and they are even more so now, but I still feel this unit can make up its points costs during your games. This allows our vehicles to fire in combat, helping us to fight back against those units that would look to tie down our tanks in combat. ... I’m not sure how well this army will fare in 9th edition. Again, a unit that comes out of this very strong is the Kastelans. This all changed when they became the focus of Psychic Awakening: Engine War. Importantly, since the Dragoons come equipped with the broad spectrum data-tether, each hit of a 4+ will do 3 hits. Grav Destroyers went down slightly (-2) but Plasma Destroyers went up the same 5 points per model. Let’s travel back to a simpler time: early 2018. For the Mechanicus tanks, this wouldnât have posed much of a problem, as most can move and fire heavy weapons without penalty anyway. A nice change from the old and busted double Battalion approach to army building is that the overall point spend on HQs will probably be lower now that a standard army will only need two HQs instead of four. The best way of looking at the points changes is comparing a 1k list I wrote for 8th Edition with the updated points changes: Kataphron Destroyers (With Plasma & Cognis Flamer)Skitarii Rangers (5 man with 1 x Arc Rifle)Skitarii Vanguard (5 man with 1 Plasma), Sicarian Infiltrators (With Tasers and Flechette)Serberys Raiders (3 man unit with Data Tether)Sydonian Dragoon, Kastelan Robots (2 Robots, with triple Heavy Phosphor Blasters)Onager Dunecrawler (With Neutron Laser and extra Stubber), 8th Edition Costs 993pts9th Edition Costs 1175pts. A lot of scenery in your games will now be tagged with the Obscured keyword. But now the little guys. Along with the net modifier max of +/- 1 double shooting Wrath of Mars robots will be a force to contend with. It is within their power to unleash the most arcane weaponry in the Imperium, and they do so without mercy. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies. With the release of the ninth edition of the tabletop game just around the corner, it is a great time to give another Warhammer 40k game a review. This is clearly because of the new terrain rules making it harder to have a clear shot at your enemy units. The Terrax Drill, however. A 5 man unit wonât be 5 man for long if your valuable Tech-Priest Dominus is nearby. The release of the book saw a lot of new and powerful content for the Ad Mech, including superb Warlord traits and new stratagems. Young Andrew, wide-eyed and full of wonder, was flipping through Games Workshop’s site, looking at all their nifty models. I liked the idea of having some Imperial Knights and the Adeptus Mechanicus units ended up being a nice thematic companion force to give the overall army a wider range of units. The list combines all the top Warhammer 40k lists for 9th edition ITC events only, taking only the top three from each Major or GT event. With all the changes, the new army FAQ and new points costs I wanted to have a look at my favourite Warhammer 40k army, the Adeptus Mechanicus (also known as the Ad Mech), and see how they may change going forward. The same is true now, however, that Character must also be within 3â of a unit with either 3 or more models or a model that has the Vehicle or Monster keyword. On the special weapons front Arc rifles, which are kind of not great anyway, went up 2 points so they are not as great for filling a slot anymore while the Plasma caliver dropped a point. Morale is set to play a key part in your games. Labels: 40k, 40k batrep, 9th Ed batrep, 9th Edition, Adeptus Mechanicus, Battle Report, Black Legion, Chaos Space Marines, Stylus 3 comments: Pootle 21 August 2020 at 08:24 Put away the ninjas, they are dead. Picture Information. The introduction of the new Ad Mech units filled a gap in the army composition, and with the focus on getting armies moving across the battlefield, without the new additions, this could have caused a problem for Mechanicus players in certain scenarios. The core rules can be downloaded right now and gamers up and down the country will be getting their paws on the latest rulebook on the 25th July. Corpuscarii priests are in a similar boat, a 2 point increase isn’t the end of the world, but they are short ranged, fragile, and with the loss of their gauntlets only exploding on unmodified 6s really put them from the maybe good pile into the bin. Additionally, as objectives are so important now, gun lines have become a bit weaker, but they're still playable as deadliness of units has not decreased substantially. This Canticle allowed you to move and fire Heavy Weapons, which at first glance you may think is pointless, as tanks can do that now anyway. Now you can still use those strats, but instead of putting the BS back to 4+ youâll be going up to 3+. It does provide indirect shooting that Admech otherwise lacks but its indirect shooting is not that good for what it is. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now’s a good time to start taking a look at what’s changed for all of our favourite armies. I think they came out alright. Andrew: The Adeptus Mechanicus have a lot to look forward to in the new edition. A lot has changed in the Fast Attack slot with Engine War but I think the overall roles and power levels are about the same with the exception of the Ironstriders really winning and Dragoons really losing. Iâve mentioned the Kastalans quite a lot in this article. Cawl has only gone up by 10pts which is surprising, I was expecting him to jump up further. Pop the Protector Doctrina Imperative strat however, and this will counteract the -1 to hit, bringing you back to your base BS, and then adding a … Itâll mean your Heavy Stubbers dotted around your army will be wounding Space Marines on a 3+ rather than a 4+ for a start! Adeptus Mechanicus Battalion (1,991) Forge World: Mars, Troops: 5x vanguard, 2x plasma Troops: 5x vanguard, 2x plasma Troops: 5x vanguard, 2x plasma Troops: 5x vanguard, 2x plasma Troops: 5x vanguard, 2x plasma Troops: 5x vanguard, 2x plasma, FA: 5x Ironstrider, Autocannons FA: 9x Serberys Raiders FA: 9x Serberys Raiders, HS: Icarus Dunecrawler HS: Icarus Dunecrawler HS: Icarus Dunecrawler, DT: Terrax Pattern Termite Assault Drill DT: Terrax Pattern Termite Assault Drill DT: Terrax Pattern Termite Assault Drill. Vanguard came out like bandits in this, a single point increase puts them 45 points for 15 shots out of a unit that wants to jump out of rides or be Advancing up the field, and the -1 toughness bubble in combat is just bonus nachos. And likewise we’ll see fewer Skorpius anythings boating about as the game plans that revolved around them (such as multiple small units with plasma guns embarked in them) got more expensive, while fewer Troop choices are now required in army construction. As your BS isnât more than an additional +1 to hit your good! In 9th edition this is staple unit for holding objective for a turn, something that Skitarii realistically cannot do. Adeptus Mechanicus Battalion Detachment (1,997) Forge World: Mars, Troops: 5x Skitarii Vanguard Troops: 5x Skitarii Vanguard Troops: 8x Arc Breachers, FA: 5x Ironstrider, Autocannons FA: 7x Serberys Raiders FA: 7x Serberys Raiders. However, like with the Rangers and Vanguard, a cheap ride is what really made these guys sing, and again I will cover that in a bit. Only one account may be registered … View all posts by David Jennings, The rules mainly help tanks not all vehicles. Pop the Protector Doctrina Imperative strat however, and this will counteract the -1 to hit, bringing you back to your base BS, and then adding a further +1 making you +1 to hit. Posted by 2 months ago. I was concerned that weâd see the Blackstone Fortress characters moved over to Legends, however they still have points in 9th, albeit with a 5pt increase, which means we can still have the Daedalous in our Ad Mech armies! Change ), You are commenting using your Twitter account. They were already a borderline unit and with priests having access to transports and the Serberys being able to occupy a similar role I do not think they will see much play. Do you have any must have units or a list recommendation? Even the Kataphrons, whilst being more expensive in points, provide a little bit more punch and resilience, making great objective grabbers and holders. Adeptus Mechanicus Filter Sort by Featured Best Selling Alphabetically, A-Z Alphabetically, Z-A Price, low to high Price, high to low Date, new to old Date, old to new Much of what I will discuss however is applicable across the different Forge Worlds. A lot of those criticisms still apply; however I think there is some potential in the Stratoraptor. Engine War also introduced a raft of new units, all of which offered Mechanicus players new, fast moving units. Especially with proposed 9th edition changes. Warhammer 40,000 9th Edition is here and we already know the first two codexes on the way – but which ones should come after? 9th Edition Faction Focus: Adeptus Mechanicus 9th edition is on the way, and with it a whole raft of changes to the factions of Warhammer 40,000. If I want a Wrath of Mars I’ll bring the Skystalkers and if I want a fast ground unit I’ll bring the Raiders. The Archaeopter in all of its flavours allows you to pivot twice when moving, which does reduce the worry about running out of space on the board, but it still makes life a little awkward. Change ). ( Log Out / They seemed like kind of a lot of points for not a lot of guns or wounds and to keep their defensive properties they could not really hang out in the big Cawl bubble. CP farming by building your army with multiple detachments is a thing of the past now with the changes to army building in 9th. ... 4 Adeptus Mechanicus; 4 Adeptus Custodes; Whilst the Morale test is pretty much the same in regards to adding the number of models that died in the previous turn with a roll of a D6 then comparing it to the units leadership, you now only lose the one model, regardless of how big the difference in value is between the combined dice roll and casualties to the units leadership. Dragoon Adeptus Mechanicus Tactics. These units will never fear flying off the edge of the board unless they want to. It is time to get moving around the battlefield! Shooty Kastelan Robots are now 125 per model, and the punchy version clocks in at 115 which feels like back in early 2019 point values except that vehicles now can shoot into combat, can move and shoot no penalty, and now these boys won’t care if they are planted and are tied up in combat because they can just shoot their way out. If your unit is below half the starting strength (so under 3 models in a 5 man squad, or under 5 models in a 10 man squad) a roll of a 1 or 2 results in another model fleeing. 65 points for twin autocannons or 75 for twin lascannons is a steal, and a blob of them can still do some filthy move blocking and Overwatch with the Cognis Overwatch strat. Both the Collectors and normal ones are pre-order on the 16th. The increase of Sydonian Dragoons is to make great use of the Conqueror Doctrina Imperative stratagem. Warhammer 40k Adeptus Custodes Codex 8th/9th Edition (excellent condition) $16.82 0 bids + shipping . I do not really enjoy trading troops by putting them in harm’s way with the plasma and could see the plasma being cut back for some of the imperial agents above, especially if the game devolves into needing 3rd– and 4th-turn melee threats on midfield objectives but actual testing would be required. Breachers are not even horrible in combat so when they are tied up it is not the end of the world. They have a 4+ BS right now, so if they did have to move you really needed to have CP to buff the BS back up, with stratagems such as Rage of the Machines or Elimination Volley. In Engine War we gained a new Canticle, Panegyric Procession, which replaced one of the standard Canticles of your choice. All fields below are required. em_en_oh_pee. A point of note, Iâm going to be concentrating on the Mars Forge World. I still think however, that having a number of troops is going to be important for grabbing objectives, so I would always try to include one or two in your army. Relatively, they are the in the same spots: Arc/Grav are cheaper than Torsion/Plasma but now the differences are not as pronounced. This, added to the smaller board sizes, means busier boards with less line of sight. Close. This may tempt you to build bigger squads. Please complete the quick form below in order to register your MiniWarGaming User Account. 9th Edition AdMech guide for newcomers So going into 9th Edition a lot of stuff has been changed around and the new meta is settling down. I do fear this guy will eventually disappear, so letâs make the most of him for now! 2017/09/06 16:00:18 Subject: Codex: Adeptus ... Subject: Codex: Adeptus Mechanicus (8th Edition) - WD Pics + Preorders. Warhammer 40K Codex: Adeptus Mechanicus Hardcover current edition Ad mech . These stratagems provide + 1 to hit in either shooting or combat (Protector for shooting, Conqueror for combat) or +2 to hit if the selected unit has a Data Tether upgrade. All the assassins also went up only 5 points to a clean 100 and in the PA book you can now just pick the Callidus as your default and pay CP if you need to swap out to a different toolkit. 9th Edition Admech Points. Combined with the new lack of 6 or more heavy slots in every list I’ll be looking elsewhere for this competitive slot. With Engine War, we took a step up in competitive play. Itâs easy to think that the second part of this stratagem is now redundant, however it isnât. I do not think this really changes the overall structure for how Admech armies are built. I see threat projection continuing to be an issue. I keep saying that objectives and maneuverability will be key in the new edition, and we have lots of tools in our locker to achieve this, including all the recent reinforcements. Base cost following Engine War the Disintergrator had a value of 85pts. Moustache-twirling Princeps Finally, the slot fillers, The Datasmith, Servitors, and humble X-22 went up in points. A model that fires a random number of shots Blast Weapon at a unit with 6 or more models always has 3 shots, whilst any with 11+ models allows the firing until to fire the full capacity of shots. 9th Edition is upon us. Rangers, being the great 30” rapid fire guys, really took it with their 2-point cost increase. Victory points and securing objectives I feel will be much more important than grabbing as many kills as possible. The new Adeptus Mechanicus flyers have the gracefulness of Aeldari Flyers with a Turn Move Turn ability (Maneuverable Craft) but bring the raw power of Imperium Hover Jet technology. Iâm a big fan of bunching my units around Cawl and making the most of all the re-rolls, but I wonât be alone in needing to change up the way I play, as itâs going to be easier for your opponent to duck and cover from your static gunline. 2000pts and all new points values for Warhammer 40K 9th Edition! The Fusilave and Transvector also can be built from the same kit, so they have that going for them, I guess. In 9th the changes to Heavy weapons takes away the need of that rule on the datasheets for tanks such as the Dunecrawler, as every Vehicle and Monster keyword model can move and fire without penalty. All hail our new drill over underlords. This is due to Mars being my favourite of the Forge Worlds, and all my models are painted in the Mars scheme. The Dunecrawler and Ironstriders are babysat by Cawl and hopefully get +1S on heavy weapons to make most of the shooting out of the castle S8. The Ad Mech have not avoided this, and lists will need to be changed. The below are my thoughts on how the Adeptus Mechanicus will do going into 9th. This does not, however, allow any weapon that has the new Blast keyword to fire. That D6 tank that wants to shoot your max unit strength could find it a lot easier to thin your numbers. More on that in a bit. Keeping your squads at minimum sizes avoids this. They sure exist. Torsion Breachers stayed the same while Arc Breachers went up 5 points per model. Clocking in at 150 (up from 111) the Disintergrator which three of each was a staple of Admech list design now feels almost unplayable. Does it still do its job? In case you missed it, a pair of new Necron and Space Marine codexes are on the way with a release in October. Or if you’re a patron, head on over to our Discord server and shoot us a message and we’ll be happy to respond. The second edition introduced major revisions to the lore and would go on to define the general character of the lore up until the 8th edition. Going up exactly 2 points the drill still carries 12 bodies, has a couple storm bolters, a d3 melta gun, and 6 S14 Thunderhammer swings it wants to tell you all about. Warhammer 40k Adeptus Mechanicus 9th Edition Special Rules, Stratagems, Warlord Traits, Points, Dogmas, FAQs, Army Lists, and Equipment. Will they be buffed? 199. This means your army will naturally have to move more in order to obtain line of sight on the unit you want to shoot at. Building multiple attachments to gain more CP with the Adeptus Mechanicus was not much of an issue in 8th thanks to the cheap troops units at our disposal in the form of Skitarii Rangers and Vanguard. Also Available on Spotify & Google Podcasts, Warhammer 40k Indomitus How to Paint Ultramarines. Dunecrawlers also feel like they got the kids gloves. If your army is Battle-forged, all Troops units in ADEPTUS MECHANICUS Detachments gain this ability. The Adeptus Mechanicus are the keepers and manufacturers of technology for the Imperium of Mankind. Coherency checks makes stringing these guys out not as fun as it used to be, and blasts make the 12 man blob probably not worth it. Mars was colonised very early in human history, long before the start of even the Dark Age of Technology, and developed a society different from Terra both culturally and in terms of technological advancement. A Dominus or Cawl, with either/or of Manipulus or Daedalosus will still be very common, with the Enginseer being the cheap slot filler choice. The Book of Rust - a campaign book that will also include new rules for the Death Guard, Adeptus Mechanicus, Imperial Knights, and Drukhari. I also used these to cart around troops to objectives and while that still has value it is just surpassingly more expensive to do the same thing. The cap on modifying is interesting when you look at the stratagems Protector Doctrina Imperative and Conqueror Doctrina Imperative. Soldiers of the Machine God: The warriors, cybernetic wonders, priests and arcane engines of the Adeptus Mechanicus have sworn allegiance to the Machine God. The point increases are small, but these are generally large units so each model going up 2-5 points is a bid deal. As the edition wore on it was clear that codexes were increasing in content and power which was leaving the Ad Mech a little behind. Born and raised in Crewe in Cheshire, Dave is a geek through and through. Both units went up 2ppm and are ultimately filling the same role: Drop flamers, which seems dubious, or Just Better Swooping Hawks that also have Wrath of Mars. drop in and are a huge pain in the ass. So with all that said, it’s time to look at some lists we might run in 9th edition. I feel they will continue to exist in the same space. Combined with being able to move and shoot without penalty and being able to shoot into combat I can certainly see bricks of Ironstriders being a common occurrence. This is me trying to feel out how MSU could work in the new edition, and I do not immediately hate it. Iâm finding it hard to argue with the changes to points, with perhaps the exception of the Disintegrator, as most other 40k armies have also seen a jump up in points. Speaking of the Serberys, Raiders and Sulphorhounds only took small increases, so it looks like we’re continuing to see these guys be aggressively pushed. Each is utterly dedicated to enacting the will of the Omnissiah at any cost. Are things as “doom and gloom” for the Adeptus Mechanicus as our initial pass in our Munitorum Field Manual review seemed to indicate? Any charges can be dealt with by a devastating Cognis Overwatch from the Ironstriders, then shot again if I do not feel the need to fall back. Building your troops requires a little more thought in 9th, for two major reasons. In addition, they could not negate the hit penalty from moving and shooting. The increase in points is reflective of the added bonuses that 9th Edition brings. A big change is the terrain, in both rules and the number of terrain you should be having on the battlefield. Instead, after losing that one model to morale you then have to take a Combat Attrition test. It is now a 100 point doofy not-hovertank that feels a lot worse. Awesome stuff! I’m by no means a top tournament player, but I hope the below gives you all some insight! Another boon to having a larger troops unit is to protect your Character models. Finally, our flappy Pteraxii. No such concerns in 9th (which is lucky, as the recommended board size is smaller than what we are used to! Sure, but the package of 10 Fulgurites hoping out of a Dunerider was 213. $5.10 0 bids + shipping . They must have forgotten about our sweet drill boy. Being an Imperium army certainly has benefits. In 9th Edition there's a much bigger focus on primary and secondary objectives, so becoming familiar with objectives and establishing a game plan is very important. 26 comments You don't have access to write a comment. In the meantime, we’re all wondering what books should get a release after that. Clocking in at 150 points and providing 12 shots and 2 lascannons on a platform that can move far and double pivot seems like a real winner. Knowing nothing … SN Battle Reports proudly presents World Eaters vs Adeptus Mechanicus! I have yet to use my freshly painted Fusilave (the bomber variant of the Archaeopter), so I wonât have needed to abide by the limiting flyer rules in 8th, ensuring that it stayed on the board at all times. $20.00 + shipping . The Raiders are very good but are not the most dangerous so grabbing the midfield could be difficult. Coteaz helps keep the Breachers in play and helps out with counter charges while the Drill and Ster-ganil (Kyg-ern?) The heavy slot has always been where my armies have played, and I am sad to report that the slots are now a little easier to fill now that The One True Tank ate some hard nerfs, but THE WORLD OF TOMORROW, (is) TODAY! Today, Cyle “Naramyth” Thompson is looking at the Adeptus Mechanicus. I am not a huge fan of the Sulphorhounds but Raiders continue to be an amazing value, providing some light sniping and lots of wounds for not a lot of points, plus they’re great at move blocking and have some absolutely trollish Strategems. ( Log Out / The birthplace of the Adeptus Mechanicus was the ancient Forge World of Mars. However the Servitor Maniple has not really lost any steam: these guys are big-based slow troops that have good guns and are an easy place to stack buffs. 9th is upon us, and everything got more expensive. The Adeptus Mechanicus' prohibition on artificial intelligence was added, stemming from an ancient cataclysmic war between humans and sentient machines; this was inspired by the Dune novels. This hurts my multiple small unit machine spirit but lets talk about the big boys first.
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